![]() These types are Public, Private, and more obscurely… Domain (which, you will not likely be using).įor a VLAN, it is crucial that you match your network type with your Ethernet/Wi-Fi. Network Types are the separate rules for a firewall to use on an interface (in other words, your Wi-Fi/Ethernet defines a particular network type for your firewall). The only exception that needs to be made is probably every 3rd party firewall, where it can be absolutely necessary to add the rule yourself if it does not prompt you once like Windows Firewall does in the above image. ![]() Usually it is not necessary to go into Advanced Firewall Settings to set a rule for Inbound & Outbound Rules, since the above window adds the rule for you. For my case, I set my Ethernet to Private, and it asks for adding a firewall rule to the proper network type for the Unturned Dedicated Server. Whether if your network type is Public or Private, the window above will always default to the one connected to your Wi-Fi/Ethernet. Much of what is necessary of your firewall is to get permission from the game to add a firewall rule to self-host a server, otherwise the software/game is automatically blocked. I have been personally playing games via VLAN/VPN (Ex., Hamachi – , ZeroTier One – , Radmin VPN – ) for a couple of years, and I thought it would be nice to shed some knowledge on certain subjects, including some networking portions. For a guide on how to host a server, go to RooGreave’s guide here – . This guide does not show the steps of creating a server, but rather explains through to some inconsistencies/questions for the curious/advanced users. ![]() For the curious/intermediate/advanced users only. ![]() To show the more simple concepts of VLANs, overlooked and maybe misconstrued processes for networking, while describing solutions for somewhat specific, but optional problems for server hosting. ![]()
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